Okashicon New Website Coming Soon!

Thank you for considering our contest! Below are the rules and more information about the contest.

image6

 

Welcome to the Okashicon x NinjaHELL! Productions Anime RPG Design Contest! This is our second year partnering together, and if the last few contests tell us anything, you’re bound to make some awesome games!

What began as a response to an argument on the internet has grown into an international game design competition that has seen games go on to be published and sold. By being here, you've signed up to participate in this year's version. Over the next few weeks, you'll be creating something amazing that you will own outright and can claim the special status as being from this contest.

You (and up to two others) will be assigned random Genres (like Magical Girl or Giant Robot), and will have to create a TTRPG around it, along with a conditional modifier that everyone in the contest has to include.

New to this year is our surrounding Okashicon x NinjaHELL! Anime RPG Design Jam: whether you can’t keep up with the check-in schedule, or just don’t want to compete for prizes, you can participate in the overall game jam and still make something awesome. You’ll get to have a similar icon to put in your finished work to show that it was made as a part of the festivities, and will even get some commentary by our esteemed judges panel (in a way, shape, and form that we’ll talk about later).

Also new is a change in the Playtest requirement. This year, if you so choose, your team can volunteer to playtest and provide feedback about another team’s entry. While it isn’t required, it is the first of three elements that act as tiebreakers in the judging of the finalists. Also, it can really help shape up a game before the final deadline, so we do encourage you to help each other out.

image7

 

  • Sign-ups: We'll be revealing the Genres each team has been assigned as they sign up, but the Modifier for the whole contest won’t be revealed until February 29th at 11:59p CST.

  • Week 1: Game Concept and Ad-Blurb Post a submission in #submissions and tell us your game concept. Include a 150 word Ad Blurb that would go on the back of the book if it was sold in stores.

  • Week 2: Development Post a submission in #submissions telling us about some aspect of your game that you worked on this week. It can cover something you are having an issue on, but you need to show that you were working on the game this week.

  • Week 3: Development Again Post another submission in #submissions telling us about another aspect of your game that you worked on this week. It can cover something you are having an issue on, but you need to show that you were working on the game this week. It can also cover something you have been trying to fix that you had issues previously, but it should be fundamentally different than the update from Week 2.

  • Week 4: Development, But More So Post another submission in #submissions telling us about another aspect of your game that you worked on this week. It can cover something you are having an issue on, but you need to show that you were working on the game this week. It can also cover something you have been trying to fix that you had issues previously, but it should be fundamentally different than the update from Week 3.
  • Week 5: You Must Post Additional Development Post in #submissions to show us one more aspect of your game that you’ve worked on this week. It can cover something you are having an issue on, but you need to show that you were working on the game this week. It can also cover something that you’ve found to be an issue in previous weeks, but it needs to be something fundamentally different than the update from the previous week.
  • Week 6: One Final Development Post in #submissions to show us one more aspect of your game that you’ve worked on this week. It can cover something you are having an issue on, but you need to show that you were working on the game this week. It can also cover something that you’ve found to be an issue in previous weeks, but it needs to be something fundamentally different than the update from the previous week.
  • Week 7: Rough Draft Post a rough draft, playtestable version of your game in #submissions. It should include all the resources needed for someone to playtest (character sheets, charts, etc), but does not require final art or a fancy layout. As long as it can be playtested, you're good.
  • Week 8: Refinement (or Playtest Report) Post a way that you’ve refined your rough draft to prepare it to be a Final Submission. Similar to the deadlines of Weeks 2-6, it can be dealing with issues you’ve found or adjusting due to the results of a playtest. Even a report of a playtest you’ve run of your own game can count. We just want to see you’ve worked on refining it in some way. You may instead dedicate this update to post a playtest report for another participant’s game, earning you a Playtest tiebreaker point for your hard work.
  • Week 9: More Refinement (or Playtest Report) Post a way that you’ve refined your rough draft to prepare it to be a Final Submission. Similar to the deadlines of Weeks 2-6, it can be dealing with issues you’ve found or adjusting due to the results of a playtest, layout, art, or finalizing game resources. Even a report of a playtest you’ve run of your own game can count, as long as the post is fundamentally different from Week 8. We just want to see you’ve worked on refining it in some way. You may instead dedicate this update to post a playtest report for another participant’s game, earning you a Playtest tiebreaker point for your hard work (if you already playtested in Week 8 you won’t earn an additional tiebreaker point, but the report will still count for the week).
  • Week 10: Additional Refinement (or Playtest Report) Post a way that you’ve refined your rough draft to prepare it to be a Final Submission. Similar to the deadlines of Weeks 2-6, it can be dealing with issues you’ve found or adjusting due to the results of a playtest. Even a report of a playtest you’ve run of your own game can count, as long as the post is fundamentally different from Week 9. We just want to see you’ve worked on refining it in some way. You may instead dedicate this update to post a playtest report for another participant’s game, earning you a Playtest tiebreaker point for your hard work (if you already playtested in Weeks 8 and/or 9 you won’t earn an additional tiebreaker point, but the report will still count for the week).
  • Week 11: A Little More Refinement (or Playtest Report) Post a way that you’ve refined your rough draft to prepare it to be a Final Submission. Similar to the deadlines of Weeks 2-6, it can be dealing with issues you’ve found or adjusting due to the results of a playtest. Even a report of a playtest you’ve run of your own game can count, as long as the post is fundamentally different from Week 10. We just want to see you’ve worked on refining it in some way. You may instead dedicate this update to post a playtest report for another participant’s game, earning you a Playtest tiebreaker point for your hard work (if you already playtested in Weeks 8, 9, and/or 10 you won’t earn an additional tiebreaker point, but the report will still count for the week).
  • Week 12: Final Submissions After a couple more weeks to wrap everything up, post a judgement ready Final Version of your game in #submissions. While you do not need fancy art or layout, you do need to provide it in the form of a PDF.
  • Week 13: Shoutouts of Games of Note from the Game Jam Each of the judges will post thoughts on the games in the game jam that interest them to the Discord and assign Jam Icons.
  • Week 14: Announcement of Finalists The judges will declare the four finalists moving on to judging. Everyone who didn’t make it to the finals will receive a Contest Finisher Icon.
  • Week 15: Judging Cast Episodes 1 & 2 Released
  • Week 16: Judging Cast Episodes 3 & 4 Released
  • Week 17: Judging Cast Episodes 5 & 6 Released
  • Week 18: Judging Cast Episodes 7 & 8 Released
  • Week 19: Catch Your Breath…

Week 20: Okashicon 2020 Occurs. Winner is announced at Opening Ceremonies. 

image8

 

  • Rule 1: All participants must be 13+. No team may have more than three members, but individuals are welcome to enter.
  • Rule 2: Your game MUST embody your assigned Genre and incorporate the contest-wide Modifier.
  • Rule 3: Your game must be an original IP. Even if you got permission from Go Nagai to create a Cutey Honey RPG, you wouldn't be able to use that IP for this contest.
  • Rule 4: Your game must be original for this contest. You can modify or use an already existing engine (like D&D 5e or Savage Worlds), but the Genre needs to represented by your mechanics, and the game must be created during this contest.
  • Rule 5: You can do whatever you like with whatever you make - sell it, give it away, lock up all copies in a safe and bury it in a graveyard - but by participating in this contest you are giving Okashicon and NinjaHELL! Productions permission to use your submissions and Final Submission in advertising and media (such as the finalists being featured in an Actual Play podcast series being produced by NinjaHELL! Productions).
  • Rule 6: You are expected to submit by the dates listed in the schedule above (those dates will be bolded and added once the Kickoff location is secured) by 11:59p CST
  • Rule 7: Because we know life can both suck and throw unexpected hurdles your way, your team will have one Late Pass.
  • Rule 8: If for whatever reason you cannot submit to a check-in and you’ve already used up your Late Pass, your game is no longer eligible for the contest. However, you’re welcome to continue working on your game as a part of the Okashicon x NinjaHELL! Anime RPG Design Jam!
  • Rule 9: By signing up for the Okashicon x NinjaHELL! Anime RPG Design Contest and associated game jam, you agree to only use the icon earned and associated rank assigned to you based on your level of completion (Jam participants will receive an icon different from the icon given to the finalists, which in turn is different from the icon given to the contest winner). You are free to mention the icon and associated rank in your marketing of the game and in the game itself. 

image9

 

Late passes allow you to miss a deadline and still be in the running. As long as you submit both the missed deadline and the current one, you'll still have an opportunity to be a finalist! Now, as anyone who has watched anime has seen, being late to class requires a punishment. You'll need to create a fanwork related to someone else's entry and submit it by the next scheduled deadline along with the late content and the content due that week. Fanwork can be anything from a 150 word fanfic, drawing, song, or any other work that celebrates another team’s entry. We request that you let the other team use what you made, but it’s up to you on that front. If you miss a deadline and have already used your late pass, you’ve lost out on your chance to be a finalist. But don’t give up! Finish your game as a part of the game jam, and get critique and a participation icon anyway.

image10

 We'll be posting the contest-wide Modifier February 29th at 11:59p CST, and it's something you'll have to include in your entry. Anime can be released in different ways and are created to serve different purposes and entertain different audiences. The best way we can simulate that is to introduce a "Modifier", which every entry has to utilize. Will you have to make a mash-up of two genres? Will you need to use your RPG to promote an item for sale (which, for some reason, is sold separately)? Does it need to encourage a Melodramatic story, or an ULTRAVIOLENT ONE? 

image11

 

We'll be posting more information about prizes after the Kickoff event (and throughout the contest as we’ll be sweetening the pot as we go), but the main prize are free passes to Okashicon 2021 for everyone in the winning team, $100 cash (delivered by check or Paypal), a First Place icon, and promotion of your game by Okashicon as the official tabletop game at Okashicon 2021 (including demos of it in the schedule in the tabletop room).

Oh, and everyone who participates will be getting a sweet deal on passes to this year’s Okashicon just for signing up and participating in the Week 1 deadline. But what that looks like is going to be a surprise for the people who actually earn it!

Okashicon x NinjaHELL! Productions Anime RPG Design Contes

 

  • By participating in this contest, you agree to giving Okashicon and NinjaHELL! Productions permission to use your game design submissions in media and promotional material. 
    • This does not constitute you giving up ownership of your design or game. You will be leaving this contest with full ownership of it.
  • Teams can have no more than three members.
  • You must be 13 years or older to be a part of the contest, or be a member of any team
  • At least one team member must be registered to the Discord server.
    • There are no limits to how many people in your team can sign up however! We encourage all of you to be a part of the server.
  • There will be scheduled meetups associated with the contest.
    • Between February 1st at 12:01a CST and February 29th, 2020 at 11:59p CST, you’ll need to have signed up for the contest on the link here and joined the Discord. Once you do, that’s all that’s required to join.
    • Without an exception, a team that doesn’t sign up for the contest and join the Discord before February 29th, 2020 at 11:59p CST will need to use a late pass to stay in the contest.
    • If you want to participate in the game jam instead, or are out of the running for the contest, sign up works the same (sign up on the link here and join the Discord) without the date requirement.
  • All entries must be representative of the Genre assigned to your team in theme and mechanics. Any game who's final submission doesn’t meet this requirement will be disqualified.
    • The Judges will be incredibly flexible with this rule, and all entries that the Judges do not initially feel fit their assigned Genre will be given an opportunity to defend their decision.
  • All entries must be representative of the Modifier assigned to all entries in the contest. Any game who’s final submission doesn’t meet this requirement will be disqualified.
    • Judges will not be flexible towards this.
  • Any team that has received approval from at least one Judge that a game does meet the above two requirements will be accepted as meeting this requirement by all Judges for the purposes of not being disqualified.
  • All games must be original in terms of Intellectual Property. Final versions that blatantly break this rule will be disqualified at Judges’ digression.
    • While games can be inspired by anime series that exist, the games cannot be direct adaptations.
    • Also, game engines that feature an Open Gaming License are fair game to be used in entries, but game engines that are not covered by an OGL can still be used if the final entry does not feature any copyrighted or trademarked terms from the original engine.
    • Participants will only receive one warning and be given one opportunity to fix this before they are disqualified from the contest. All participants that do this in the game jam will also be removed from the game jam and be denied the opportunity to use icons and placement in the contest for their own marketing.
  • All submissions are due by 11:59p CST on the Saturday of the week in question.
    • They must be posted by no more than one team member in the appropriate #submissions board by the above time.
    • Files must be uploaded to a GDrive, Dropbox account, or can be hosted on their own website, and the link posted to the #submissions board must be publically viewable using the link.
    • Images may be posted attached to your post instead of linking them.
      • The exception to this is a team using a late pass.
        • Each team has one late pass to use in the contest that will allow them to skip a deadline.
          • A late pass can even be redeemed to enter the contest a week after the initial sign-up period.
        • Instead of submitting that week’s submission, they’ll submit it with the next week’s submission and a piece of fanart, fanfiction, or other fan creation relating to another team’s game.
          • All are due according to the later week’s deadline.
          • The fan creation can be granted toward the other team to use in their game if you so choose.
        • The playtest report deadline (Week 8) is not this flexible. Using a late pass for this week only gives a team 48 more hours to post a playtest report (making the deadline 11:59p CST the Monday of Week 9). Posting any later will disqualify the offending team.
  • The Deadlines in question:
    • Before Week 1: Sign-ups
    • Week 1: Game Concept and Ad-Blurb
      • Submit your game concept and a 150 word Ad-Blurb that would appear on the back of the book if sold at a game store.
    • Weeks 2-6: Development
      • Submit proof of progress. Tell us about a mechanic or aspect of your game that has been worked on. You could even talk about something that was giving your team trouble about the game. Each week should be something different, though you could post a solution (or progress toward a solution) to a problem that was talked about in a previous progress post.
        • We highly recommend posting about something else you worked on as well that week if you post about progress towards fixing an issue, so your team doesn’t fall behind.
    • Week 7: Rough Draft